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No Horse Left Behind

No Horse Left Behind

It’s been so long since I’ve written of mayhem in the different table top role-playing universes, and I must say, it’s good to be doing so again! If this is your first time visiting, welcome! I write many things and can be a bit random about it, but lately I’ve been taking the adventures of different Dungeons & Dragons players (or other similar campaigns) and writing them up. My blog Role-Playing Shenanigans explains it a bit more.

Other than that, I’ve also been writing a blog only short story called Positivity Camp. It’s a story about a camp that forbade negative words and punished campers who dared utter them. As you might imagine, it led to a revolt that ended…well, I shouldn’t ruin the ending, particularly when it’ll be coming out next week ;)

Now that Positivity Camp is coming to a close, you can expect me to be picking up where I left off on Ryac and The Dark Mage. This tale takes place in a book being read by a rather unpleasant child. What effect might the stolen book have on him? Well, you can find out in a few weeks as I take on its telling once more!

Photo credit: Philippe Heckel

No Horse Left Behind

As told by Malcolm Rodgers
Dungeons & Dragons

          There was no one in all the land who wanted to be a cavalier more than Trillik. When he came of age to begin on his quest to become a cavalier, he spent all he had on a mighty war horse. In desperate need of money, he, along with several others, took on a quest to slay a mighty beast terrorizing the land. Together, the companions journeyed to a nearby mountain where the beast was said to dwell.

          “I’m not sure your horse is going to fit in there,” one of the companions said hesitantly as he looked at the dungeon’s entrance. By then, it was well known how Trillik felt about his fine war horse.

          “He’s going in there,” Trillik said matter-of-factly. “Even if I have to push him.” The gods must have favored the would-be cavalier, for the dungeon in which they entered was just tall enough and just wide enough for his horse to fit and to be ridden – but just barely.

          After many an encounter with the foul beasts’ minions, the companions at last reached a winding staircase. They soon realized they were in a tower built into the mountainside. As they neared the top, the tower began crumbling. They tried to escape, but before they could, the tower tipped and fell against the mountainside and began its grinding slide downward.

          Valiant to the end, the companions took turns riding upon the fearless steed as it raced down the mountain, keeping pace with the top of the tower where the evil creature they’d been sent to slay still lurked. With portals and miraculous leaps, they did combat the foul beast of the sliding tower top. When at last the sliding had stopped, the foul creature lay dead. Never, felt Trillik, had money been more well spent than on a steed so faithful. After that battle, the horse’s value in remaining with the group was never questioned again. 

Glossary of Terms:

Dungeons & Dragons (D&D): A fantasy role-playing game that takes place in a fictional and medieval myth-based world. Written by Sarah Maree.
Cavalier: A gentleman trained in arms and horsemanship or else a mounted soldier.


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